addContract
|
abstract fun addContract(contract: Contract): Unit |
building
|
abstract fun building(): Building? |
consumesQuantity
|
abstract fun consumesQuantity(tradeable: Tradeable): Int |
createContract
|
abstract fun createContract(otherTradeEntity: TradeEntity, tradeable: Tradeable, quantity: Int, path: Path): Unit |
currentQuantityForSale
|
abstract fun currentQuantityForSale(tradeable: Tradeable): Int |
currentQuantityWanted
|
abstract fun currentQuantityWanted(tradeable: Tradeable): Int |
description
|
abstract fun description(): String? |
hasAnyContracts
|
abstract fun hasAnyContracts(): Boolean |
producesQuantity
|
abstract fun producesQuantity(tradeable: Tradeable): Int |
quantityOnHand
|
abstract fun quantityOnHand(tradeable: Tradeable): Int |
voidContractsWith
|
abstract fun voidContractsWith(otherTradeEntity: TradeEntity): Unit |