addContract
|
fun addContract(contract: Contract): Unit |
building
|
fun building(): Building? |
consumesQuantity
|
fun consumesQuantity(tradeable: Tradeable): Int |
createContract
|
fun createContract(otherTradeEntity: TradeEntity, tradeable: Tradeable, quantity: Int, path: Path): Unit |
currentQuantityForSale
|
fun currentQuantityForSale(tradeable: Tradeable): Int |
currentQuantityWanted
|
fun currentQuantityWanted(tradeable: Tradeable): Int |
description
|
fun description(): String? |
hasAnyContracts
|
fun hasAnyContracts(): Boolean |
producesQuantity
|
fun producesQuantity(tradeable: Tradeable): Int |
quantityOnHand
|
fun quantityOnHand(tradeable: Tradeable): Int |
voidContractsWith
|
fun voidContractsWith(otherTradeEntity: TradeEntity): Unit |