proc isContiguous(v: CudaVector): bool {...}{.inline.}
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proc isContiguous(m: CudaMatrix): bool {...}{.inline.}
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proc newCudaVector[A](n: int): CudaVector[A] {...}{.inline.}
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proc newCudaMatrix[A](m, n: int): CudaMatrix[A] {...}{.inline.}
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proc gpu[A](v: Vector[A]): CudaVector[A]
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proc gpu[A](m: Matrix[A]): CudaMatrix[A]
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proc cpu[A](v: CudaVector[A]): Vector[A]
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proc cpu[A](m: CudaMatrix[A]): Matrix[A]
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proc `$`[A](v: CudaVector[A]): string
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proc `$`[A](m: CudaMatrix[A]): string
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proc `==`[A](m, n: CudaVector[A]): bool
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proc `==`[A](m, n: CudaMatrix[A]): bool
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proc clone[A](v: CudaVector[A]): CudaVector[A]
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proc clone[A](m: CudaMatrix[A]): CudaMatrix[A]
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proc `[]`[A](v: CudaVector[A]; s: Slice[int]): CudaVector[A]
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proc `[]=`[A: SomeFloat](v: var CudaVector[A]; s: Slice[int]; val: CudaVector[A]) {...}{.
inline.}
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proc `[]`[A](m: CudaMatrix[A]; rows, cols: Slice[int]): CudaMatrix[A]
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proc `[]`[A](m: CudaMatrix[A]; rows: Slice[int]; cols: typedesc[All]): CudaMatrix[A]
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proc `[]`[A](m: CudaMatrix[A]; rows: typedesc[All]; cols: Slice[int]): CudaMatrix[A]
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proc `[]=`[A: SomeFloat](m: var CudaMatrix[A]; rows, cols: Slice[int];
val: CudaMatrix[A]) {...}{.inline.}
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proc column[A](m: CudaMatrix[A]; j: int): CudaVector[A] {...}{.inline.}
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proc row[A](m: CudaMatrix[A]; i: int): CudaVector[A] {...}{.inline.}
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proc reshape[A](m: CudaMatrix[A]; a, b: int): CudaMatrix[A]
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proc asMatrix[A](v: CudaVector[A]; a, b: int): CudaMatrix[A]
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proc asVector[A](m: CudaMatrix[A]): CudaVector[A]
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proc `*=`[A: SomeFloat](v: var CudaVector[A]; k: A) {...}{.inline.}
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proc `*`[A: SomeFloat](v: CudaVector[A]; k: A): CudaVector[A] {...}{.inline.}
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proc `+=`[A: SomeFloat](v: var CudaVector[A]; w: CudaVector[A]) {...}{.inline.}
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proc `+`[A: SomeFloat](v, w: CudaVector[A]): CudaVector[A] {...}{.inline.}
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proc `-=`[A: SomeFloat](v: var CudaVector[A]; w: CudaVector[A]) {...}{.inline.}
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proc `-`[A: SomeFloat](v, w: CudaVector[A]): CudaVector[A] {...}{.inline.}
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proc `*`[A: SomeFloat](v, w: CudaVector[A]): A {...}{.inline.}
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proc l_2[A: SomeFloat](v: CudaVector[A]): A {...}{.inline.}
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proc l_1[A: SomeFloat](v: CudaVector[A]): A {...}{.inline.}
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proc `*=`[A: SomeFloat](m: var CudaMatrix[A]; k: A) {...}{.inline.}
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proc `*`[A: SomeFloat](m: CudaMatrix[A]; k: A): CudaMatrix[A] {...}{.inline.}
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proc `+=`[A: SomeFloat](a: var CudaMatrix[A]; b: CudaMatrix[A]) {...}{.inline.}
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proc `+`[A: SomeFloat](a, b: CudaMatrix[A]): CudaMatrix[A] {...}{.inline.}
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proc `-=`[A: SomeFloat](a: var CudaMatrix[A]; b: CudaMatrix[A]) {...}{.inline.}
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proc `-`[A: SomeFloat](a, b: CudaMatrix[A]): CudaMatrix[A] {...}{.inline.}
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proc l_2[A: SomeFloat](m: CudaMatrix[A]): A {...}{.inline.}
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proc l_1[A: SomeFloat](m: CudaMatrix[A]): A {...}{.inline.}
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proc T[A](m: CudaMatrix[A]): CudaMatrix[A]
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proc `*`[A: SomeFloat](a: CudaMatrix[A]; v: CudaVector[A]): CudaVector[A] {...}{.inline.}
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proc `*`[A: SomeFloat](a, b: CudaMatrix[A]): CudaMatrix[A] {...}{.inline.}
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proc `=~`[A: SomeFloat](v, w: CudaVector[A]): bool
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proc `=~`[A: SomeFloat](v, w: CudaMatrix[A]): bool
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