Struct owapi::v3::stats::Statistics
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[src]
pub struct Statistics {
pub overall_stats: OverallStats,
pub game_stats: BTreeMap<String, JsonValue>,
pub average_stats: BTreeMap<String, JsonValue>,
pub competitive: bool,
}All user statistics.
Fields
overall_stats: OverallStats
Overall statistics, incl. winrate, game count, prestige, level, etc.
game_stats: BTreeMap<String, JsonValue>
Statistics over all games.
This is just a map due to being a bloody inconsistent mess.
average_stats: BTreeMap<String, JsonValue>
Blizzard-calculated average per-game statistics.
This is just a map due to being a bloody inconsistent mess.
competitive: bool
Whether these statistics are for quickplay or competitive.
Trait Implementations
impl Debug for Statistics[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl Clone for Statistics[src]
fn clone(&self) -> Statistics[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl PartialEq for Statistics[src]
fn eq(&self, __arg_0: &Statistics) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &Statistics) -> bool[src]
This method tests for !=.