Struct owapi::v3::achievements::GeneralAchievements
[−]
[src]
pub struct GeneralAchievements {
pub decorated: bool,
pub blackjack: bool,
pub centenary: bool,
pub undying: bool,
pub level_10: bool,
pub the_path_is_closed: bool,
pub level_50: bool,
pub level_25: bool,
pub decked_out: bool,
pub survival_expert: bool,
pub the_friend_zone: bool,
}General achievements.
Fields
decorated: bool
Decorated achievement.
Earn 50 postgame medals.
blackjack: bool
Blackjack achievement.
Earn 21 postgame cards.
centenary: bool
Centenary achievement.
Win 150 games.
undying: bool
Undying achievement.
Get a 20 player kill streak in a game.
level_10: bool
Level 10 achievement.
Reach level 10.
the_path_is_closed: bool
The Path is Closed achievement.
Destroy 3 of Symmetra's Teleporters in a single game.
level_50: bool
Level 50 achievement.
Reach level 50.
level_25: bool
Level 25 achievement.
Reach level 25.
decked_out: bool
Decked Out achievement.
Collect 50 unlocks for a single hero.
survival_expert: bool
Survival Expert achievement.
Use Health Packs to heal 900 health in a single life.
the_friend_zone: bool
The Friend Zone achievement.
Play a game in a group with a friend.
Trait Implementations
impl Debug for GeneralAchievements[src]
fn fmt(&self, __arg_0: &mut Formatter) -> Result[src]
Formats the value using the given formatter. Read more
impl Copy for GeneralAchievements[src]
impl Clone for GeneralAchievements[src]
fn clone(&self) -> GeneralAchievements[src]
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
Performs copy-assignment from source. Read more
impl Hash for GeneralAchievements[src]
fn hash<__H: Hasher>(&self, __arg_0: &mut __H)[src]
Feeds this value into the given [Hasher]. Read more
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher, 1.3.0[src]
H: Hasher,
Feeds a slice of this type into the given [Hasher]. Read more
impl PartialEq for GeneralAchievements[src]
fn eq(&self, __arg_0: &GeneralAchievements) -> bool[src]
This method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, __arg_0: &GeneralAchievements) -> bool[src]
This method tests for !=.