class GameFrame : View, Debuggable
GameFrame() |
var activeTool: Tool |
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var debug: Boolean |
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val root: BorderPane |
fun fastClicked(): Unit |
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fun loadCityPressed(): Unit |
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fun mediumClicked(): Unit |
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fun newCityPressed(): Unit |
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fun onDock(): Unit |
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fun quitPressed(): Unit |
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fun saveCity(): Unit |
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fun saveCityAs(): Unit |
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fun setMap(cityMap: CityMap): Unit |
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fun slowClicked(): Unit |
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fun zoomIn(): Unit |
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fun zoomOut(): Unit |
open fun debug(message: String): Unit |