nearbyRoad
|
fun nearbyRoad(sourceBlocks: List<BlockCoordinate>, distance: Int = 4): Boolean |
path
|
fun path(start: BlockCoordinate, direction: Direction, maxLength: Int): Path? |
pathToNearestJob
|
fun pathToNearestJob(start: List<BlockCoordinate>, quantity: Int = 1): Path? |
pathToNearestLabor
|
fun pathToNearestLabor(start: List<BlockCoordinate>, quantity: Int = 1): Path? |
pathToOutside
|
fun pathToOutside(start: List<BlockCoordinate>): Path? |
purgeCaches
|
fun purgeCaches(): Unit |
tripTo
|
fun tripTo(source: List<BlockCoordinate>, destinations: List<BlockCoordinate>): Path? |