getBitmapHeader
|
fun getBitmapHeader(): Unit |
getFileHeader
|
fun getFileHeader(): Unit |
getPalette
|
fun getPalette(): Unit |
getPixelData
|
fun getPixelData(): Unit |
makeImageSource
|
fun makeImageSource(): MemoryImageSource |
read
|
fun read(is: InputStream): Unit |
unpack
|
fun unpack(rawData: ByteArray, rawOffset: Int, bpp: Int, byteData: ByteArray, byteOffset: Int, w: Int): Unit |
unpack24
|
fun unpack24(rawData: ByteArray, rawOffset: Int, intData: IntArray, intOffset: Int, w: Int): Unit |
unpack32
|
fun unpack32(rawData: ByteArray, rawOffset: Int, intData: IntArray, intOffset: Int, w: Int): Unit |