Diligent Engine API Reference
Public Member Functions | List of all members
Diligent::IRenderDeviceD3D11 Class Referenceabstract

Interface to the render device object implemented in D3D11. More...

Inheritance diagram for Diligent::IRenderDeviceD3D11:
Diligent::IRenderDevice

Public Member Functions

virtual ID3D11Device * GetD3D11Device ()=0
 Returns a pointer to the ID3D11Device interface of the internal Direct3D11 object. More...
 
virtual void CreateBufferFromD3DResource (ID3D11Buffer *pd3d11Buffer, const BufferDesc &BuffDesc, IBuffer **ppBuffer)=0
 Creates a buffer object from native d3d11 buffer. More...
 
virtual void CreateTextureFromD3DResource (ID3D11Texture1D *pd3d11Texture, ITexture **ppTexture)=0
 Creates a texture object from native d3d11 1D texture. More...
 
virtual void CreateTextureFromD3DResource (ID3D11Texture2D *pd3d11Texture, ITexture **ppTexture)=0
 Creates a texture object from native d3d11 2D texture. More...
 
virtual void CreateTextureFromD3DResource (ID3D11Texture3D *pd3d11Texture, ITexture **ppTexture)=0
 Creates a texture object from native d3d11 3D texture. More...
 
- Public Member Functions inherited from Diligent::IRenderDevice
virtual void QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0
 Queries the specific interface, see IObject::QueryInterface() for details.
 
virtual void CreateBuffer (const BufferDesc &BuffDesc, const BufferData &BuffData, IBuffer **ppBuffer)=0
 Creates a new buffer object. More...
 
virtual void CreateShader (const ShaderCreationAttribs &CreationAttribs, IShader **ppShader)=0
 Creates a new shader object. More...
 
virtual void CreateTexture (const TextureDesc &TexDesc, const TextureData &Data, ITexture **ppTexture)=0
 Creates a new texture object. More...
 
virtual void CreateSampler (const SamplerDesc &SamDesc, ISampler **ppSampler)=0
 Creates a new sampler object. More...
 
virtual void CreateResourceMapping (const ResourceMappingDesc &MappingDesc, IResourceMapping **ppMapping)=0
 Creates a new resource mapping. More...
 
virtual void CreatePipelineState (const PipelineStateDesc &PipelineDesc, IPipelineState **ppPipelineState)=0
 Creates a new pipeline state object. More...
 
virtual const DeviceCapsGetDeviceCaps () const =0
 Gets the device capabilities, see Diligent::DeviceCaps for details.
 
virtual const TextureFormatInfoGetTextureFormatInfo (TEXTURE_FORMAT TexFormat)=0
 Returns the basic texture format information. More...
 
virtual const TextureFormatInfoExtGetTextureFormatInfoExt (TEXTURE_FORMAT TexFormat)=0
 Returns the extended texture format information. More...
 

Detailed Description

Interface to the render device object implemented in D3D11.

Member Function Documentation

◆ CreateBufferFromD3DResource()

virtual void Diligent::IRenderDeviceD3D11::CreateBufferFromD3DResource ( ID3D11Buffer *  pd3d11Buffer,
const BufferDesc BuffDesc,
IBuffer **  ppBuffer 
)
pure virtual

Creates a buffer object from native d3d11 buffer.

Parameters
[in]pd3d11Buffer- Pointer to the native buffer
[in]BuffDesc- Buffer description. Most of the fields will be populated automatically if left in default values. The only field that must be populated is BufferDesc::Format, when initializing a formatted buffer.
[out]ppBuffer- Address of the memory location where the pointer to the buffer interface will be stored. The function calls AddRef(), so that the new object will contain one reference.

◆ CreateTextureFromD3DResource() [1/3]

virtual void Diligent::IRenderDeviceD3D11::CreateTextureFromD3DResource ( ID3D11Texture1D *  pd3d11Texture,
ITexture **  ppTexture 
)
pure virtual

Creates a texture object from native d3d11 1D texture.

Parameters
[in]pd3d11Texture- pointer to the native 1D texture
[out]ppTexture- Address of the memory location where the pointer to the texture interface will be stored. The function calls AddRef(), so that the new object will contain one reference.

◆ CreateTextureFromD3DResource() [2/3]

virtual void Diligent::IRenderDeviceD3D11::CreateTextureFromD3DResource ( ID3D11Texture2D *  pd3d11Texture,
ITexture **  ppTexture 
)
pure virtual

Creates a texture object from native d3d11 2D texture.

Parameters
[in]pd3d11Texture- pointer to the native 2D texture
[out]ppTexture- Address of the memory location where the pointer to the texture interface will be stored. The function calls AddRef(), so that the new object will contain one reference.

◆ CreateTextureFromD3DResource() [3/3]

virtual void Diligent::IRenderDeviceD3D11::CreateTextureFromD3DResource ( ID3D11Texture3D *  pd3d11Texture,
ITexture **  ppTexture 
)
pure virtual

Creates a texture object from native d3d11 3D texture.

Parameters
[in]pd3d11Texture- pointer to the native 3D texture
[out]ppTexture- Address of the memory location where the pointer to the texture interface will be stored. The function calls AddRef(), so that the new object will contain one reference.

◆ GetD3D11Device()

virtual ID3D11Device* Diligent::IRenderDeviceD3D11::GetD3D11Device ( )
pure virtual

Returns a pointer to the ID3D11Device interface of the internal Direct3D11 object.

The method does NOT call AddRef() on the returned interface, so Release() must not be called.