<script src="phaser.min.js"></script> <script src="dist/phaser-scrollable.min.js"></script> <script> window.game = new Phaser.Game(800, 600, Phaser.AUTO, "game", {preload: preload, create: create}, false, true); function preload() { game.stage.backgroundColor = "#444444"; game.load.image("background", "lightworld_large.gif"); } var horizontalScroll = true; var verticalScroll = true; var kineticMovement = true; var scroller; function create() { scroller = game.add.existing(new ScrollableArea(0, 0, game.width, game.height)); var image = game.make.image(0, 0, "background"); scroller.addChild(image); scroller.start(); horizontalScroll = true; verticalScroll = true; kineticMovement = true; this.paramTextStyle = {font:"20px Arial", fill:"#ffffff", stroke:"#000000", strokeThickness:10}; this.horizText = game.add.text(30, 430, "HorizontalScroll: " + horizontalScroll, this.paramTextStyle); this.horizText.inputEnabled = true; this.horizText.events.onInputDown.add(function() { horizontalScroll = !horizontalScroll; configure(); this.horizText.setText("HorizontalScroll: " + horizontalScroll); }, this); this.vertText = game.add.text(30, 460, "VerticalScroll: " + verticalScroll, this.paramTextStyle); this.vertText.inputEnabled = true; this.vertText.events.onInputDown.add(function() { verticalScroll = !verticalScroll; configure(); this.vertText.setText("VerticalScroll: " + verticalScroll); }, this); this.kineticText = game.add.text(30, 490, "KineticMovement: " + kineticMovement, this.paramTextStyle); this.kineticText.inputEnabled = true; this.kineticText.events.onInputDown.add(function() { kineticMovement = !kineticMovement; configure(); this.kineticText.setText("KineticMovement: " + kineticMovement); }, this); } function configure() { this.scroller.configure({ horizontalScroll:horizontalScroll, verticalScroll:verticalScroll, kineticMovement:kineticMovement }); } </script>