OCC.NIS module

class Handle_NIS_Allocator(*args)

Bases: object

static DownCast()
GetObject()
IsNull()
Nullify()
thisown

The membership flag

class Handle_NIS_InteractiveContext(*args)

Bases: OCC.Standard.Handle_Standard_Transient

static DownCast()
GetObject()
IsNull()
Nullify()
thisown

The membership flag

class Handle_NIS_InteractiveObject(*args)

Bases: OCC.Standard.Handle_Standard_Transient

static DownCast()
GetObject()
IsNull()
Nullify()
thisown

The membership flag

class Handle_NIS_SelectFilter(*args)

Bases: OCC.Standard.Handle_Standard_Transient

static DownCast()
GetObject()
IsNull()
Nullify()
thisown

The membership flag

class Handle_NIS_Surface(*args)

Bases: OCC.NIS.Handle_NIS_InteractiveObject

static DownCast()
GetObject()
IsNull()
Nullify()
thisown

The membership flag

class Handle_NIS_SurfaceDrawer(*args)

Bases: object

static DownCast()
GetObject()
IsNull()
Nullify()
thisown

The membership flag

class Handle_NIS_TriangulatedDrawer(*args)

Bases: object

static DownCast()
GetObject()
IsNull()
Nullify()
thisown

The membership flag

class Handle_NIS_View(*args)

Bases: OCC.V3d.Handle_V3d_View

static DownCast()
GetObject()
IsNull()
Nullify()
thisown

The membership flag

class NIS_Allocator(*args)

Bases: object

  • /** * Constructor. */
Parameters:theBlockSize (size_t) – default value is 24600
Return type:None
Allocate()
  • /** * Allocate memory with given size. Returns NULL on failure */
Parameters:size (size_t) –
Return type:void *
Free()
Parameters:anAddress (void *) –
Return type:void
GetHandle()
NAllocated()
  • /** * Query the total number of allocated bytes */
Return type:inline Standard_Size
NFreed()
  • /** * Query the total number of released bytes */
Return type:inline Standard_Size
ResetCounters()
  • /** * Set both counters to zero. Should be called with method Reset of the base * class NCollection_IncAlocator. */
Return type:None
thisown

The membership flag

class NIS_InteractiveContext(*args)

Bases: OCC.Standard.Standard_Transient

  • /** * Empty constructor. */
Return type:None
AttachView()
  • ///@name Management of Views/** * Associate this Context with the given View. */
Parameters:theView (Handle_NIS_View &) –
Return type:None
ClearSelected()
  • /** * Reset all previous selection. */
Return type:None
DetachView()
  • /** * Stop the association of the Context with the given View. */
Parameters:theView (Handle_NIS_View &) –
Return type:None
Display()
  • ///@name Management of Objects/** * Make the given interactive object visible in the current context. * If the object is not yet added to this context, it is added. Therefore * this method should follow the creation of an InteractiveObject instance * before it can be displayed. * @param theObj * <tt>[in/out]</tt>Interactive object instance. If the object is displayed * for the first time then the output value will be a new (cloned) object. * @param theDrawer * If this parameter is NULL, the default drawer is used for theObj, defined * by the object type. Otherwise the given Drawer (must be present in this * context) is used for theObj. Use the parameter to change the presentation * of theObj. * @param isUpdateViews * If True, the drawer receives isUpdate flag, then it will recompute * the presentations when Redraw event happens. You can leave the parameter * to False if you have to make a number of similar calls, then you would * call UpdateViews() in the end. */
Parameters:
  • theObj (Handle_NIS_InteractiveObject &) –
  • theDrawer (Handle_NIS_Drawer &) – default value is NULL
  • isUpdateViews (bool) – default value is Standard_True
Return type:

None

DisplayAll()
  • /** * Make all stored InteractiveObject instances visible, equivalent to * calling method Display() for all contained objects. */
Return type:None
DisplayOnTop()
  • /** * Make the given interactive object visible on top of other objects in * the current context. * If the object is not yet added to this context, it is added. Therefore * this method should follow the creation of an InteractiveObject instance * before it can be displayed. * @param theObj * Interactive object instance. * @param theDrawer * If this parameter is NULL, the default drawer is used for theObj, defined * by the object type. Otherwise the given Drawer (must be present in this * context) is used for theObj. Use the parameter to change the presentation * of theObj. * @param isUpdateViews * If True, the drawer receives isUpdate flag, then it will recompute * the presentations when Redraw event happens. You can leave the parameter * to False if you have to make a number of similar calls, then you would * call UpdateViews() in the end. */
Parameters:
  • theObj (Handle_NIS_InteractiveObject &) –
  • theDrawer (Handle_NIS_Drawer &) – default value is NULL
  • isUpdateViews (bool) – default value is Standard_True
Return type:

None

Erase()
  • /** * Make the given object invisible in the current InteractiveContext. * @param theObj * Interactive object instance. Must be already added to this context. * @param isUpdateViews * If True, the drawer receives isUpdate flag, then it will recompute * the presentations when Redraw event happens. You can leave the parameter * to False if you have to make a number of similar calls, then you would * call UpdateViews() in the end. */
Parameters:
  • theObj (Handle_NIS_InteractiveObject &) –
  • isUpdateViews (bool) – default value is Standard_True
Return type:

None

EraseAll()
  • /** * Make all stored InteractiveObject instances invisible, equivalent to * calling method Erase() for all contained objects. */
Return type:None
GetBox()
  • /** * Find the bounding box of all Objects displayed (visible) in the given View. * @param theBox * <tt>[out]</tt> Bounding box, updated (not reinitialized!) by the object * boxes. * @param theView * View instance where the objects are displayed. */
Parameters:
  • theBox (Bnd_B3f &) –
  • theView (NIS_View *) –
Return type:

None

GetDrawers()
  • /** * Access to Drawers, can be used for specific operations where it is not * desirale to iterate InteractiveObjects. */
Return type:inline NCollection_Map<Handle_NIS_Drawer>::Iterator
GetFilter()
  • ///@name Selection API/** * Query the current selection filter. Use the method SetFilter to install it. * By default returns a NULL handle. */
Return type:inline Handle_NIS_SelectFilter
GetHandle()
GetObject()
  • /** * Query the InteractiveObject instance by its ID. */
Parameters:theID (int) –
Return type:Handle_NIS_InteractiveObject
GetSelected()
  • /** * Query the set of selected objects. * returns * Map of integer IDs of objects. */
Return type:inline TColStd_PackedMapOfInteger
GetSelectionMode()
  • /** * Query the current selection mode. */
Return type:inline SelectionMode
IsSelectable()
  • /** * Return True if the object can be selected (processing by SetSelected * methods), or False if can not be. * returns * Selectable state of the object. */
Parameters:objID (int) –
Return type:inline bool
IsSelected()
  • /** * Query if the given object is selected. */
Parameters:theOb (Handle_NIS_InteractiveObject &) –
Return type:bool
Mode_Additive = 2
Mode_Exclusive = 3
Mode_NoSelection = 0
Mode_Normal = 1
NbDrawers()
  • /** * Query the total number of Drawers instances. */
Return type:inline int
NbObjects()
  • /** * Query the total number of InteractiveObject instances. This number can be * smaller than the greatest object ID, therefore you should not iterate till * this number using GetObject; use class NIS_ObjectsIterator instead. */
Return type:inline int
ProcessSelection()
  • /** * Set or unset the selected state of the object, also changing its hilight status. * If mySelectionMode == Mode_NoSelection this method does nothing (returns False always). * If the given object is NULL (e.g., if the mouse was clicked on empty area), * then the current selection is cleared (modes Normal and Additive only). * The selection algorithm with respect to the given object is defined by the current selection mode: * <ul> * <li>Mode_Normal - the selection state is toggled</li> * <li>Mode_Additive - the object is always added to the selection</li> * <li>Mode_Exclusive - the object is always removed from the selection</li> * </ul> * This method does not update the views. * @param O * Object to be selected or deselected * @param isMultiple * If True, then the objects are not automatically deselected. * returns * True if the selection status has been changed, False if nothing changed */
Parameters:
  • O (Handle_NIS_InteractiveObject &) –
  • isMultiple (bool) – default value is Standard_False
Return type:

bool

  • /** * Process the selection of multiple objects. Equivalent to the other * ProcessSelection method, on a set of objects. Particularly, the current * selection mode is respected. * @param map * Container of IDs of objects to be processed * @param isMultiple * If True, then the objects are not automatically deselected. */
Parameters:
  • map (TColStd_PackedMapOfInteger &) –
  • isMultiple (bool) – default value is Standard_False
Return type:

None

RebuildViews()
  • /** * Similar to UpdateViews but forces all presentations to be rebuilt whether * the drawers are marked as updated or not. */
Return type:None
Remove()
  • /** * Remove the given object from its Interactive context. * @param theObj * Interactive object instance. Must be already added to this context. * @param isUpdateViews * If True, the drawer receives isUpdate flag, then it will recompute * the presentations when Redraw event happens. You can leave the parameter * to False if you have to make a number of similar calls, then you would * call UpdateViews() in the end. */
Parameters:
  • theObj (Handle_NIS_InteractiveObject &) –
  • isUpdateViews (bool) – default value is Standard_True
Return type:

None

RemoveAll()
  • /** * Clean the context of its contained objects. Drawers are destroyed * and all presentations become empty. */
Return type:None
SetFilter()
  • /** * Install a selection filter. */
Parameters:theFilter (Handle_NIS_SelectFilter &) –
Return type:inline void
SetSelectable()
  • /** * Define objects that can be selected by no means (isSelectable = false), * or make the objects selectable (isSelectable = true). * @param IDs * Container of IDs of objects to be set as selectable or not selectable * @param isSelectable * If False, the given IDs are made non-selectable by SetSelected methods, * If True, the given IDs are made selectable. */
Parameters:
  • IDs (TColStd_PackedMapOfInteger &) –
  • isSelectable (bool) –
Return type:

None

SetSelected()
  • /** * Set or unset the selected state of the object, also changing its hilight status. * This method does not update the views. * @param theObj * Object to be selected or deselected * @param isSelected * true if the object should be selected, False - if deselected. * returns * True if the selection status has been changed, False if noithing changed */
Parameters:
  • theObj (Handle_NIS_InteractiveObject &) –
  • isSelected (bool) – default value is Standard_True
Return type:

bool

  • /** * Set the selection. Previously selected objects are deselected if they * are not included in the given map. * @param map * Container of IDs of objects to be selected * @param isAdded * If True, the given IDs are added to the current selection (nothing is * deselected). If False (default) - the previous selection is forgotten. */
Parameters:
  • map (TColStd_PackedMapOfInteger &) –
  • isAdded (bool) – default value is Standard_False
Return type:

None

SetSelectionMode()
  • /** * Set the selection mode. */
Parameters:theMode (SelectionMode) –
Return type:inline void
SetShareDrawList()
  • /** * Set or reset the flag that tells to NIS_Drawer to create shared DrawList. * The default mode (in Constructor) is True. */
Parameters:isShare (bool) –
Return type:inline void
UpdateViews()
  • /** * This method signals that the presenation should be refreshed in all updated * Drawers and in all Views. Calls Redraw() of each view from inside. */
Return type:None
thisown

The membership flag

class NIS_InteractiveObject(*args, **kwargs)

Bases: OCC.Standard.Standard_Transient

Clone()
  • /** * Create a copy of theObject except its ID. * @param theAll * Allocator where the Dest should store its private data. * @param theDest * <tt>[in-out]</tt> The target object where the data are copied. */
Parameters:
  • theAll (Handle_NCollection_BaseAllocator &) –
  • theDest (Handle_NIS_InteractiveObject &) –
Return type:

void

CloneWithID()
  • /** * The same as Clone() but also copies the ID. */
Parameters:
Return type:

None

DefaultDrawer()
  • /** * Create a default drawer instance. In the upper-level call (in subclass) * it is always called with NULL parameter. Then it should call the same * method of the superclass (except for NIS_InteractiveObject superclass type) * with the created Drawer instance as parameter. * @see NIS_Triangulated as example. */
Parameters:theDrv (NIS_Drawer *) –
Return type:NIS_Drawer *
DrawType()
  • /** * Query the type of presentation. */
Return type:inline NIS_Drawer::DrawType
GetAttribute()
  • /** * Query the associated custom (arbitrary) attribute pointer. */
Return type:inline void *
GetBox()
  • /** * Query a 3D bounding box of the object. */
Return type:Bnd_B3f
GetDrawer()
  • /** * Query the current drawer. */
Return type:inline Handle_NIS_Drawer
GetHandle()
ID()
  • /** * Query the ID of the Object in its Context. */
Return type:inline int
Intersect()
  • /** * Intersect the InteractiveObject geometry with a line/ray. * @param theAxis * The line or ray in 3D space. * @param theOver * Half-thickness of the selecting line. * returns * If the return value is more than 0.1*RealLast() then no intersection is * detected. Otherwise returns the coordinate of thePnt on the ray. May be * negative. */
Parameters:
Return type:

float

  • /** * Intersect the InteractiveObject geometry with an oriented box. * The default implementation (in this abstract class) always returns True, * signalling that every object pre-selected by its bounding box is * automatically selected. The specializations should define a more correct behaviour. * The algorithm should transform the InteractiveObject geometry using the * parameter theTrf and then reject it with box theBox, like: * @code * gp_Pnt aPnt = ….. // aPnt is part of our geometry. * if (!theBox.IsOut (aPnt.Transformed(theTrf))) * return Standard_True; * @endcode * @param theBox * 3D box of selection * @param theTrf * Position/Orientation of the box. It coincides with theTrfInv that is * passed to NIS_InteractiveObject::selectObjects(). * @param isFull * True if full inclusion is required (full inside the tested box) for * the positive result, False - if only partial inclusion give a result. * returns * True if the InteractiveObject geometry intersects the box or is inside it */
Parameters:
  • theBox (Bnd_B3f &) –
  • theTrf (gp_Trsf) –
  • isFull (bool) –
Return type:

bool

  • /** * Intersect the InteractiveObject geometry with a selection polygon. * The default implementation (in this abstract class) always returns True, * signalling that every object pre-selected by its bounding box is * automatically selected. The specializations should define a more correct behaviour. * The algorithm should transform the InteractiveObject geometry using the * parameter theTrf and then reject it with polygon. * @param thePolygon * the list of vertices of a free-form closed polygon without * self-intersections. The last point should not coincide with the first * point of the list. Any two neighbor points should not be confused. * @param theTrf * Position/Orientation of the polygon. It coincides with theTrfInv that is * passed to NIS_InteractiveContext::selectObjects(). * @param isFull * True if full inclusion is required (full inside the tested box) for * the positive result, False - if only partial inclusion give a result. * returns * True if the InteractiveObject geometry intersects the polygon or is inside it */
Parameters:
  • thePolygon (NCollection_List<gp_XY>) –
  • theTrf (gp_Trsf) –
  • isFull (bool) –
Return type:

bool

IsDisplayed()
  • /** * Query the Displayed state - opposite to IsHidden(). */
Return type:inline bool
IsDynHilighted()
  • /** * Query the Dynamic Hilight state */
Return type:inline bool
IsHidden()
  • /** * Query the Hidden state */
Return type:inline bool
IsSelectable()
  • /** * Query if the Object is selectable. */
Return type:bool
IsTransparent()
  • /** * Query the Transparent state. */
Return type:inline bool
SetAttribute()
  • /** * Set the pointer to custom (arbitrary) data associated with the Object. */
Parameters:theAttributePtr (void *) –
Return type:inline void
SetDrawer()
  • /** * Replace the drawer. This method must not be called for Object that * has not yet been added to a Context (thus has empty drawer). * It is possible to have unassigned myDrawer or a DefaultDrawer as the * parameter value (but not both). The Context where we work is taken * from theDrawer first, then (if NULL) – from myDrawer. * This method matches theDrawer with the available Drawers in the Context * and adds if no match is found. * returns * Reference to the finally stored or found Drawer instance inside * the Context. */
Parameters:
  • theDrawer (Handle_NIS_Drawer &) –
  • setUpdated (bool) – default value is Standard_True
Return type:

Handle_NIS_Drawer

SetSelectable()
  • /** * Set or change the selectable state of the Object. * @param isSel * True (default) - the Object will be selectable, False - it will be * ignored by selection/hilighting algorithms. */
Parameters:isSel (bool) – default value is Standard_True
Return type:void
SetTransparency()
  • /** * Set the Transparency factor. */
Parameters:theValue (float) – default value is 0.6
Return type:None
Transparency()
  • /** * Query the Transparency factor. */
Return type:inline Standard_ShortReal
UnsetTransparency()
  • /** * Present the Object as opaque (Normal draw type). */
Return type:inline void
thisown

The membership flag

class NIS_ObjectsIterator(*args)

Bases: object

  • /** * Empty Constructor. */
Return type:None
  • /** * Constructor. * @param theCtx * Interactive context that is to be iterated for all objects. */
Parameters:theCtx (Handle_NIS_InteractiveContext &) –
Return type:None
Initialize()
  • /** * Reset the Iterator to start the iterations of objects. * @param theCtx * Interactive context that is to be iterated for all objects. */
Parameters:theCtx (Handle_NIS_InteractiveContext &) –
Return type:None
More()
  • /** * Query if the Iterator has an object (not yet finished the iteration * process). */
Return type:inline bool
Next()
  • /** * Step forward to the next valid InteractiveObject instance. */
Return type:None
Value()
  • /** * Returns the current object at the iteration pointer. If the iteration is * over (More() == False) this method returns NULL Handle. */
Return type:Handle_NIS_InteractiveObject
thisown

The membership flag

class NIS_SelectFilter(*args, **kwargs)

Bases: OCC.Standard.Standard_Transient

ActsOn()
  • /** * Check if the type of InteractiveObject is allowed for selection. * Default implementation returns always True. * returns * True if objects of the given Type should be checked, False if such * objects are excluded from Selection before any checking. */
Parameters:theType (Handle_Standard_Type &) –
Return type:bool
GetHandle()
IsOk()
  • /** * Indicate that the given NIS_InteractiveObject passes the Filter. * returns * True - theObject is kept in the Selection, False - excluded from it. */
Parameters:theObject (NIS_InteractiveObject *) –
Return type:bool
thisown

The membership flag

class NIS_Surface(*args)

Bases: OCC.NIS.NIS_InteractiveObject

  • /** * Constructor */
Parameters:
  • theTri (Handle_Poly_Triangulation &) –
  • theAlloc (Handle_NCollection_BaseAllocator &) – default value is 0L
Return type:

None

  • /** * Constructor. Creates the presentation of all faces in ‘theShape’ object. * @param theShape * Source geometry. It should contain triangulations inside. * @param theDeflection * Absolute deflection for meshing ‘theShape’ if such meshing is needed. * @param theAl * Allocator used for nodes and triangles in this presentation. */
Parameters:
  • theShape (TopoDS_Shape &) –
  • theDeflection (float) –
  • theAl (Handle_NCollection_BaseAllocator &) – default value is 0L
Return type:

None

Clear()
  • /** * Deallocate all internal data structures. */
Return type:None
Edge()
  • /** * Access to array of integers that represents an Edge. * returns * Pointer to array where the 0th element is the number of nodes in the edge * and the elements starting from the 1st are node indices. */
Parameters:theIndex (int) –
Return type:inline int *
GetDisplayMode()
  • /** * Query the current display mode: Shading or Wireframe. */
Return type:DisplayMode
GetHandle()
Init()
  • /** * Initialize the instance with a TopoDS_Shape. Used in constructor but can * be called any time to redefine the geometry. */
Parameters:
  • theShape (TopoDS_Shape &) –
  • theDefl (float) –
Return type:

None

Intersect()
  • /** * Intersect the surface shading/wireframe geometry with a line/ray. * @param theAxis * The line or ray in 3D space. * @param theOver * Half-thickness of the selecting line - ignored. * returns * If the return value is more than 0.1*RealLast() then no intersection is * detected. Otherwise returns the coordinate of the nearest intersection * on the ray. May be negative. */
Parameters:
Return type:

float

  • /** * Intersect the surface shading/wireframe geometry with an oriented box. * @param theBox * 3D box of selection * @param theTrf * Position/Orientation of the box. * @param isFull * True if full inclusion is required, False - if partial. * returns * True if the InteractiveObject geometry intersects the box or is inside it */
Parameters:
  • theBox (Bnd_B3f &) –
  • theTrf (gp_Trsf) –
  • isFull (bool) –
Return type:

bool

  • /** * Intersect the surface shading/wireframe geometry with a selection polygon. * @param thePolygon * the list of vertices of a free-form closed polygon without * self-intersections. The last point should not coincide with the first * point of the list. Any two neighbor points should not be confused. * @param theTrf * Position/Orientation of the polygon. * @param isFullIn * True if full inclusion is required, False - if partial. * returns * True if the InteractiveObject geometry intersects the polygon or is * inside it */
Parameters:
  • thePolygon (NCollection_List<gp_XY>) –
  • theTrf (gp_Trsf) –
  • isFullIn (bool) –
Return type:

bool

NEdges()
  • /** * Query the number of edges for wireframe display. */
Return type:inline int
NNodes()
  • /** * Query the number of nodes. */
Return type:inline int
NTriangles()
  • /** * Query the number of triangles. */
Return type:inline int
Node()
  • /** * Query the node by its index. * returns * pointer to array of 3 Standard_ShortReal values (X,Y,Z coordinates) */
Parameters:theIndex (int) –
Return type:inline Standard_ShortReal *
Normal()
  • /** * Query the normal vector at the given triangulation node (by index) * returns * pointer to array of 3 Standard_ShortReal values (X,Y,Z coordinates) */
Parameters:theIndex (int) –
Return type:inline Standard_ShortReal *
SetBackColor()
  • /** * Set the color for presentation of the back side of triangles. * @param theColor * New color to use for the presentation. */
Parameters:theColor (Quantity_Color &) –
Return type:None
SetColor()
  • /** * Set the normal color for presentation. * @param theColor * New color to use for the presentation. */
Parameters:theColor (Quantity_Color &) –
Return type:None
SetDisplayMode()
  • /** * Set the display mode: Shading or Wireframe. * The default mode is Shading. */
Parameters:theMode (DisplayMode) –
Return type:None
SetPolygonOffset()
  • /** * Set the offset for the presentation. * @param theValue * New offset to use for the presentation. */
Parameters:theValue (float) –
Return type:None
Shading = 0
Triangle()
  • /** * Query the triangle by its index. * returns * pointer to array of 3 Standard_Integer values (nodes 0, 1, 2) */
Parameters:theIndex (int) –
Return type:inline int *
Wireframe = 1
thisown

The membership flag

class NIS_SurfaceDrawer(*args)

Bases: object

  • /** * Constructor. */
Parameters:
  • theNormal (Quantity_Color &) –
  • theHilight (Quantity_Color &) – default value is Quantity_NOC_GRAY65
  • theDynHilight (Quantity_Color &) – default value is Quantity_NOC_CYAN1
Return type:

None

AfterDraw()
  • /** * Called after execution of Draw(), once per group of interactive objects. */
Parameters:
  • theType (NIS_Drawer::DrawType) –
  • theDrawList (NIS_DrawList &) –
Return type:

void

Assign()
  • /** * Copy the relevant information from another instance of Drawer. * raises exception if theOther has incompatible type (test IsKind). */
Parameters:theOther (Handle_NIS_Drawer &) –
Return type:void
BeforeDraw()
  • /** * Called before execution of Draw(), once per group of interactive objects. */
Parameters:
  • theType (NIS_Drawer::DrawType) –
  • theDrawList (NIS_DrawList &) –
Return type:

void

Draw()
  • /** * Main function: display the given interactive object in the given view. */
Parameters:
Return type:

void

GetHandle()
GetPolygonOffset()
  • /** * Get the surface offset. */
Return type:inline float
GetTransformation()
  • /** * Returns the transformation to the drawer. */
Return type:inline gp_Trsf
IsEqual()
  • /** * Matching two instances, for Map interface. */
Parameters:theOth (Handle_NIS_Drawer &) –
Return type:bool
SetBackColor()
  • /** * Define the color used for the back side of rendered triangles. * By default this color is the same as the ‘Normal’ color. */
Parameters:theColor (Quantity_Color &) –
Return type:inline void
SetColor()
  • /** * Sets the color of the drawer. */
Parameters:theColor (Quantity_Color &) –
Return type:None
SetPolygonOffset()
  • /** * Sets the surface offset */
Parameters:theOffset (float) –
Return type:inline void
SetTransformation()
  • /** * Sets the transformation to the drawer. */
Parameters:theTrsf (gp_Trsf) –
Return type:inline void
thisown

The membership flag

class NIS_TriangulatedDrawer(*args)

Bases: object

  • /** * Constructor. */
Parameters:
Return type:

None

AfterDraw()
  • /** * Called after execution of Draw(), once per group of interactive objects. */
Parameters:
  • theType (NIS_Drawer::DrawType) –
  • theDrawList (NIS_DrawList &) –
Return type:

void

Assign()
  • /** * Copy the relevant information from another instance of Drawer. * raises exception if theOther has incompatible type (test IsKind). */
Parameters:theOther (Handle_NIS_Drawer &) –
Return type:void
BeforeDraw()
  • /** * Called before execution of Draw(), once per group of interactive objects. */
Parameters:
  • theType (NIS_Drawer::DrawType) –
  • theDrawList (NIS_DrawList &) –
Return type:

void

Draw()
  • /** * Main function: display the given interactive object in the given view. */
Parameters:
Return type:

void

GetHandle()
IsEqual()
  • /** * Matching two instances, for Map interface. */
Parameters:theOth (Handle_NIS_Drawer &) –
Return type:bool
thisown

The membership flag

class NIS_View(*args)

Bases: OCC.V3d.V3d_View

  • /** * Attach the view to the window. */
Parameters:
  • theViewer (Handle_V3d_Viewer &) –
  • theWindow (Handle_Aspect_Window &) – default value is NULL
Return type:

None

DynamicHilight()
  • /** * Set or unset the dynamically hilighted object, depending on the * given mouse coordinates. */
Parameters:
  • theX (int) –
  • theY (int) –
Return type:

None

DynamicUnhilight()
  • /** * Unhilights the hilighted object if it coincides with the given * object instance. */
Parameters:& (Handle_NIS_InteractiveObject) –
Return type:None
  • /** * Unhilights the currently hilighted object. */
Return type:inline void
FitAll3d()
  • /** * Zoom the view to fit to visible objects size and positions. * @param theCoef * Relative margin in both X and Y dimensions. For example, value 1.0 * will fit to twice the actual size. * returns * True if operation performed, False if failed (most likely because of * very big actual scale) */
Parameters:theCoef (Quantity_Coefficient) – default value is 0.01
Return type:bool
GetBndBox()
  • /** * Gets bounding box covering objects displayed in viewer. */
Return type:Bnd_B3f
  • /** * Gets bounding box covering objects displayed in viewer. * If operation is fails when Xmax < Xmin abd Ymax < Ymin */
Parameters:
  • theXMin (int &) –
  • theXMax (int &) –
  • theYMin (int &) –
  • theYMax (int &) –
Return type:

None

GetDetected()
  • /** * Gets all objects detected by last call of Pick() method */
Return type:inline NCollection_Vector<NIS_InteractiveObject *>
GetExListId()
  • /** * Obtain the IDs of ex-lists. */
Return type:inline TColStd_PackedMapOfInteger
GetHandle()
Pick()
  • /** * Interactive selection by mouse click. Selection itself is performed in each * Interactive Context attached to this View, accordingto the local parameters * (mode, filter) of selection in each context. * @param theX * X coordinate of mouse pointer in the window. * @param theY * Y coordinate of mouse pointer in the window. * returns * the selected object picked by the minimal intersection distance among * all contexts attached to this View. */
Parameters:
  • theX (int) –
  • theY (int) –
Return type:

Handle_NIS_InteractiveObject

  • /** * Interactive selection by mouse click. Selection itself is performed in each * Interactive Context attached to this View, accordingto the local parameters * (mode, filter) of selection in each context. * @param theAxis * 3D axis for objects selection * @param theOver * Overlap for the selecting axis * @param isOnlySel * If False, any displayed object can be picked, otherwise only selectable * ones. * returns * the selected object picked by the minimal intersection distance among * all contexts attached to this View. */
Parameters:
Return type:

Handle_NIS_InteractiveObject

Select()
  • /** * Set or unset the selected (hilighted) state of the object that is under * the coordinates theX, theY. * @param theX * X coordinate of the view window * @param theY * X coordinate of the view window * @param isForceMult * True if the effect of multi-Selection should be forced (e.g., when Shift * is pressed). * @param theRedraw * True to redraw view automatically (default value). */
Parameters:
  • theX (int) –
  • theY (int) –
  • isForceMult (bool) – default value is Standard_False
  • theRedraw (bool) – default value is Standard_True
Return type:

None

  • /** * Set or unset the selected (hilighted) state of the objects that are * intersected by 2D box in the view * @param theXmin * left X coordinate of the view window * @param theYmin * lower Y coordinate of the view window * @param theXmax * right X coordinate of the view window * @param theYmax * upper Y coordinate of the view window * @param isForceMult * True if the effect of multi-Selection should be forced (e.g., when Shift * is pressed). * @param isFullyIncluded * True if only those objects are processed that are fully inside the * selection rectangle. False if objects fully or partially included in * the rectangle are processed. * @param theRedraw * True to redraw view automatically (default value). */
Parameters:
  • theXmin (int) –
  • theYmin (int) –
  • theXmax (int) –
  • theYmax (int) –
  • isForceMult (bool) – default value is Standard_False
  • isFullyIncluded (bool) – default value is Standard_False
  • theRedraw (bool) – default value is Standard_True
Return type:

None

  • /** * Set or unset the selected (hilighted) state of the objects that are * intersected by 2D polygon in the view * @param thePolygon * defines the vertices of a free-form closed polygon without * self-intersections. The last point should not coincide with the first * point of the list. Points are interpreted as X and Y integer coordinates * of the view window. Any two neighbor points should not be confused. * @param isForceMult * True if the effect of multi-Selection should be forced (e.g., when Shift * is pressed). * @param isFullyIncluded * True if only those objects are processed that are fully inside the * selection rectangle. False if objects fully or partially included in * the rectangle are processed. * @param theRedraw * True to redraw view automatically (default value). */
Parameters:
  • thePolygon (NCollection_List<gp_XY>) –
  • isForceMult (bool) – default value is Standard_False
  • isFullyIncluded (bool) – default value is Standard_False
  • theRedraw (bool) – default value is Standard_True
Return type:

None

SetDynHilightSelected()
  • /** * Indicate whether to hilight selected object dynamically * By default dynamic hilight works on all objects independently on its * selected/non-selected state. * This behaviour differs from the behaviour of AIS interactive context, * that doesn’t hilight dynamically (on mouse movements) selected objects. * In the case both context are used in the same view the behaviour of both * context can be made consistent by setting this flag to False */
Parameters:theHilight (bool) – default value is Standard_True
Return type:inline void
SetHilightOnTop()
  • /** * Indicate whether to draw hilighted objects on top of all other ones */
Parameters:theTop (bool) – default value is Standard_True
Return type:inline void
SetWindow()
  • /** * Attach the view to the window. */
Parameters:theWindow (Handle_Aspect_Window &) –
Return type:None
thisown

The membership flag

class SwigPyIterator(*args, **kwargs)

Bases: object

advance()
copy()
decr()
distance()
equal()
incr()
next()
previous()
thisown

The membership flag

value()
new_instancemethod(func, inst, cls)
register_handle(handle, base_object)

Inserts the handle into the base object to prevent memory corruption in certain cases