Serializing Objects¶
The Configurate library also provides the means to tweak automatic serialization and deserialization of objects. Per default, a set of data types can be (de)serialized:
String
s, the most commonly used primitive types and their wrappers- Lists, Sets, and arrays of serializable values (not including specific implementations)
- Maps where both keys and values are serializable (not including specific implementations)
- The types UUID, URL, URI and (regex) Pattern
- Any other scalar type
- Any enum or CatalogType
- The types Text, TextFormat and TextTemplate (See also here)
Note
If you need special constraints or rules for your serialization (such as sorting the elements in a Set
),
then you should consider using your own TypeSerializer
implementations. Configurate provides several abstract types.
But if you want to write your custom data structures to a config file, this may not be enough.
Imagine a data structure tracking how many diamonds a player has mined. It might look a little like this:
public class DiamondCounter {
private UUID playerUUID;
private int diamonds;
[...]
}
Also assume some methods to access those fields, a nice constructor setting both of those etc.
Creating a Custom TypeSerializer¶
The first way you might think of writing and loading such a data structure is providing a custom TypeSerializer.
The TypeSerializer
interface provides two methods, one to write the data from an object to a configuration node and
one to create an object from a given configuration node.
import com.google.common.reflect.TypeToken;
import ninja.leaping.configurate.objectmapping.ObjectMappingException;
import ninja.leaping.configurate.objectmapping.serialize.TypeSerializer;
public class DiamondCounterSerializer implements TypeSerializer<DiamondCounter> {
public static final TypeToken<DiamondCounter> TYPE = TypeToken.of(DiamondCounter.class);
@Override
public DiamondCounter deserialize(TypeToken<?> type, ConfigurationNode value)
throws ObjectMappingException {
UUID player = value.getNode("player").getValue(TypeToken.of(UUID.class));
int diamonds = value.getNode("diamonds").getInt();
return new DiamondCounter(player, diamonds);
}
@Override
public void serialize(TypeToken<?> type, DiamondCounter obj, ConfigurationNode value)
throws ObjectMappingException {
value.getNode("player").setValue(obj.getPlayerUUID());
value.getNode("diamonds").setValue(obj.getDiamonds());
}
}
This TypeSerializer
must then be registered with Configurate. This can be done by specifying it in the ConfigurationOptions
when loading your config. In the past, global registration has been supported, but
Note
ConfigurationOptions
are immutable. Every time you try to modify the original instance a new instance is
created; so you either have to use the (chained) result directly or update your variable accordingly.
Code Example: Registering a TypeSerializer
import ninja.leaping.configurate.ConfigurationNode;
import ninja.leaping.configurate.ConfigurationOptions;
import ninja.leaping.configurate.objectmapping.serialize.TypeSerializerCollection;
import ninja.leaping.configurate.objectmapping.serialize.TypeSerializers;
ConfigurationOptions options = someConfigurationLoader.getDefaultOptions().withSerializers(collection -> {
collection.registerType(DiamondCounterSerializer.TYPE, new DiamondCounterSerializer());
});
ConfigurationNode rootNode = someConfigurationLoader.load(options);
Tip
Generally, serializers should provide their TypeToken as a constant so that it is easily available for any users who may want to register an instance.
Using ObjectMappers¶
Since in many cases the (de)serialization boils down to mapping fields to configuration nodes, writing such a
TypeSerializer
is a rather dull affair and something we’d like Configurate to do on its own. So let’s annotate our
class with the ConfigSerializable and Setting annotations.
import ninja.leaping.configurate.objectmapping.Setting;
import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
@ConfigSerializable
public class DiamondCounter {
@Setting(value="player", comment="Player UUID")
private UUID playerUUID;
@Setting(comment="Number of diamonds mined")
private int diamonds;
[...]
}
The above example can now be serialized and deserialized from config nodes without further registration. The
@Setting
annotations map a configuration node to the field that was annotated. It accepts two optional parameters,
value
and comment
. If the value
parameter exists, it defines the name of the node the field will be
saved in. If it is not present, the name of the field will be used instead. So in our above example, the
annotation ensures that the contents of the field playerUUID
are saved to the node “player”, commented with
“Player UUID”. The diamonds
field however will be saved under that exact name since its annotation only
specifies a comment. That comment will be written to the config if the implementation supports commented
configuration nodes, otherwise it will be discarded.
Tip
You may also use the shorthand @Setting("someNode")
instead of @Setting(value="someNode")
The @ConfigSerializable
annotation eliminates the need for any registration since it allows Configurate to
just generate an ObjectMapper for the class. The only limitation is that Configurate needs an empty
constructor to instantiate a new object before filling in the annotated fields.
Note
You can also have fields that are not are not annotated with @Setting
in your @ConfigSerializable
classes.
These fields won’t be persisted to config files and can be used to store temporary references for your plugin.
For better compatility with future versions of the ObjectMapper, these changes should be
Using Default Values in ConfigSerializable Types¶
It is also possible to use default values inside of @ConfigSerializable
types. You just have to use Java’s field
initializers (or getters) to set some default values. Any default values set will override null values in the
configuration being loaded from.
Tip
Starting from Configurate 4.0, ObjectMapper
defaults will only be written to the underlying node if
the ConfigurationOptions#shouldCopyDefaults() option has been set to true
. To ease migration,
this value should be set even in v3.7.
@ConfigSerializable
public class DiamondCounter {
@Setting(value="player", comment="Player UUID")
private UUID playerUUID;
@Setting(comment="Number of diamonds mined")
private int diamonds = 0;
@Setting(comment="The time the player found a diamond last.")
private LocalDateTime diamonds = LocalDateTime.now();
[...]
}
Example: Loading a ConfigSerializable Config with Default Values¶
Instead of loading a default config from the plugin jar itself, it is also possible to just ask Configurate to create it if it is missing.
try {
this.config = this.configManager.load().getValue(Configuration.TYPE, Configuration::generateDefault);
} catch (ObjectMappingException | IOException e) {
this.logger.error("Failed to load the config - Using a default", e);
this.config = Configuration.generateErrorDefault();
}
In this case you load the entire configuration into a Configuration
object that contains all of your plugins
configuration. Using such a class has the following benefits:
- Type safety is guaranteed
- No need to update the configuration file shipped in your plugin
- You don’t need to store lots of references for each of your configuration options
- You can pass this config (or its parts) into methods or reference it from other classes
- It is easy to write comments for each attribute in a place that also helps you during development
Note
In this case Configuration.generateDefault()
is called when the config file is missing or empty.
If you still want to load the shipped default config asset you can load it inside of that method.
Configuration.generateErrorDefault()
is called when there is an error reading or parsing the config.
It is not necessary to use separate methods for those cases; you can also use the no-arg constructor,
or use an entirely custom solution.
Example: Saving a ConfigSerializable Config¶
Saving a @ConfigSerializable
config is also very simple, as shown by the following example:
try {
this.configManager.save(this.configManager.createEmptyNode().setValue(Configuration.TYPE, this.config));
} catch (IOException | ObjectMappingException e) {
this.logger.error("Failed to save the config", e);
}
Providing a custom ObjectMapperFactory¶
While normally an object mapper can only construct instances of objects with empty constructors, an ObjectMapperFactory, for example a
GuiceObjectMapperFactory can provide other methods for object construction.. Instead of requiring an empty constructor, it will work on any class that guice
can create via dependency injection. This also allows for a mixture of @Inject
and @Setting
annotated fields.
Any ConfigurationLoader
provided by Sponge will use the Guice ObjectMapperFactory
to construct any instances of objects created using
the getValue(TypeToken)
method on ConfigurationNode. For more complicated scenarios, the GuiceObjectMapperFactory is available
through the plugin`s Injector
(see Dependency Injection) directly.
import com.google.inject.Inject;
import java.nio.file.Path;
import ninja.leaping.configurate.commented.CommentedConfigurationNode;
import ninja.leaping.configurate.loader.ConfigurationLoader;
import ninja.leaping.configurate.objectmapping.GuiceObjectMapperFactory;
import org.spongepowered.api.event.Listener;
import org.spongepowered.api.event.game.state.GamePreInitializationEvent;
import org.spongepowered.api.plugin.Plugin;
@Plugin(name="IStoleThisFromZml", id="shamelesslystolen", version="0.8.15", description = "Stolen")
public class StolenCodeExample {
@Inject private GuiceObjectMapperFactory factory;
@Inject private @ConfigDir(sharedRoot=true) Path configBase;
@Listener
public void enable(final GamePreInitializationEvent event) throws IOException, ObjectMappingException {
final Path specificPath = configBase.resolve("mangos.conf");
final HoconConfigurationLoader loader = HoconConfigurationLoader.builder()
.setDefaultOptions(o -> o.withObjectMapperFactory(factory))
.build();
CommentedConfigurationNode node = loader.load();
DiamondCounter myDiamonds = node.getValue(TypeToken.of(DiamondCounter.class));
}
}
Note
The above code is an example and, for brevity, lacks proper error handling.