global.conf

Global Configuration

The global.conf file contains the global configuration settings for Sponge. This file is created in the config/sponge directory in your server folder. Many of these properties can be also overridden per-world or per-dimension type by using the config files in the subfolders of config/worlds.

Below is a table with all available settings inside the global.conf file. Note that certain sections will not be filled immediately, and may optionally be added to the file when the server encounters them. There’s also full example of a unmodified global.conf file at the bottom of this page, below the following table:

Global Properties of Sponge

Property Type Default Description
config-enabled boolean false In dimension/world configs, it allows the config to override inherited configs.
Block Tracking      
block-blacklist string null Block IDs that will be blacklisted for player block placement tracking.
enabled boolean true Adds player tracking support for block positions.
Bungeecord      
ip-forwarding boolean false Allows BungeeCord to forward IP address, UUID, and Game Profile to the server.
Cause Tracker      
capture-async-spawning-entities boolean true If enabled, will report when mods/plugins attempt to spawn entities off the main server thread.
generate-stacktrace-per-phase boolean false If enabled, Sponge will show some more thorough debugging for PhaseStates such that a StackTrace is created every time a PhaseState switches, allowing for more fine grained troubleshooting in the cases of runaway phase states. Note that this is not extremely performant and may have some associated costs with generating the stack traces constantly.
maximum-printed-runaway-counts integer 3  
verbose boolean true If enabled, the cause tracker will print out when there are too many phases being entered.
verbose-errors boolean false If enabled, the phase tracker will dump extra information about the current phases when certain non-PhaseTracker related exceptions occur. This is usually not necessary, as the information in the exception itself can normally be used to determine the cause of the issue.
Commands      
aliases string null

Command aliases will resolve conflicts when multiple plugins request a specific command. Correct syntax is <unqualified command>=<plugin name> Example:

aliases = {
    sethome=homeplugin
}
Debug Options      
concurrent-entity-checks boolean false Detects and prevents attempts to use entities concurrently.
dump-chunks-on-deadlock boolean false Dumps chunks in the event of a deadlock.
dump-heap-on-deadlock boolean false Dump the heap in the event of a deadlock.
dump-threads-on-warn boolean false Dump the server thread on deadlock warning.
thread-contention-monitoring boolean false Enable Java’s thread contention monitoring for thread dumps.
Entity Options      
collision-warn-size integer 200 Number of colliding entities in one spot before logging a warning. Set to 0 to disable.
count-warn-size integer 0 Number of entities allowed in one dimension before logging a warning. Set to 0 to disable.
entity-painting-respawn-delay integer 2 Number of ticks before a painting is respawned on the client when their art is changed.
human-player-list-remove-delay integer 10 Number of ticks before the fake player entry of a human is removed from the tab list. The allowed range is 0 - 100.
item-despawn-rate integer 6000 The time in ticks before an item despawns.
living-hard-despawn-range integer 128 The upper bounded range where living entities farther from a player will likely despawn
living-soft-despawn-minimum-life integer 30 The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning
living-soft-despawn-range integer 32 The lower bounded range where living entities near a player may potentially despawn
max-bounding-box-size integer 1000 Maximum size of an entity’s bounding box before it is removed. Set to 0 to disable.
max-speed integer 100 Square of the maximum speed of an entity before it is removed. Set to 0 to disable
Entity Activation Range      
auto-populate boolean false If enabled, newly discovered entities will be added to this config with a default value.
Defaults     Default activation ranges for all entities unless overridden.
ambient integer 32 Default activation range for ambient entities.
aquatic integer 32 Default activation range for aquatic entities.
creature integer 32 Default activation range for creatures.
misc integer 16 Default activation range for miscellaneous entities.
monster integer 32 Default activation range for monsters.
Mods     Per-mod overrides. Refer to the Minecraft default mod for example.
Entity Collisions      
auto-populate boolean false If enabled, newly discovered entities/blocks will be added to this config with a default value.
Defaults     Default max collisions used for all entities/blocks unless overridden.
max-entities-within-aabb integer 8 Max amount of entities any given entity or block can collide with. Set to 0 to disable.
Mods     Per-mod overrides. Refer to the Minecraft default mod for example.
Minecraft      
Blocks      
“detector_rail” integer 1 Max collisions for a “detector_rail”.
“heavy_weighted_pressure_plate” integer 150 Max collisions for a “heavy_weighted_pressure_plate”.
“light_weighted_pressure_plate” integer 15 Max collisions for a “light_weighted_pressure_plate”.
“mob_spawner” integer -1 Max collisions for a “mob_spawner”.
“stone_pressure_plate” integer 1 Max collisions for a “stone_pressure_plate”.
“wooden_button” integer 1 Max collisions for a “wooden_button”.
“wooden_pressure_plate” integer 1 Max collisions for a “wooden_pressure_plate”.
Defaults     Default max collisions used for all entities/blocks unless overridden.
blocks integer 8 Default max collisions for blocks.
entities integer 8 Default max collisions for entities.
enabled boolean true Set to false if you want this mod to ignore entity collision rules.
Entities      
thrownpotion integer -1 Max collisions for a thrown potion.
Exploits      
prevent-creative-itemstack-name-exploit boolean true Prevents an exploit in which the client sends a packet with the itemstack name exceeding the string limit.
prevent-sign-command-exploit boolean true Prevents an exploit in which the client sends a packet to update a sign containing commands from a player without permission.
General Settings      
config-dir string see config Sets the directory for plugin configurations.
disable-warnings boolean false Disable warning messages to server admins.
file-io-thread-sleep boolean false Enables sleeping between chunk saves.
plugins-dir string See config Sets an additional directory to search for plugins.
Ip Sets      
     
Logging Options      
block-break boolean false Logs when a block is broken.
block-modify boolean false Logs when blocks are modified.
block-place boolean false Logs when blocks are placed.
block-populate boolean false Logs when blocks are populated in a chunk.
block-tracking boolean false Logs when blocks are placed by players and tracked.
chunk-gc-queue-unload boolean false Logs when chunks are queued to be unloaded.
chunk-load boolean false Log when chunks are loaded.
chunk-unload boolean false Log when chunks are unloaded.
entity-collision-checks boolean false Whether to log entity collision/count checks.
entity-death boolean false Log when living entities are destroyed.
entity-despawn boolean false Log when living entities are despawned.
entity-spawn boolean false Log when living entities are spawned.
entity-speed-removal boolean false Whether to log entity removals due to speed.
exploit-itemstack-name-overflow boolean false Logs when a server receives exploited packets with itemstack name exceeding string limit.
exploit-respawn-invisibility boolean false Logs when a player attempts to respawn invisible to surrounding players.
exploit-sign-command-updates boolean false Logs when a server receives an exploited packet containing commands from a player with no permission.
log-stacktraces boolean false Add stack traces to dev logging.
world-auto-save boolean false If true, logs when a world auto-saves its chunk data.
Modules      
block-capturing-control boolean true Enables block capturing control.
bungeecord boolean false Enables BungeeCord support.
entity-activation-range boolean true Enables the entity activation range settings.
entity-collisions boolean true Enables entity collision settings.
exploits boolean true Enables the exploit prevention module.
movement-checks boolean false Enables the configuration of vanilla movement and speed checks.
optimizations boolean true Enables the optimizations module.
realtime boolean false Use real time instead of ticks.
tileentity-activation boolean false Enables the tileentity activation range settings.
timings boolean true Enables timing settings.
tracking boolean true Enables the tracking module.
Movement Checks      
moved-wrongly boolean true Controls whether the ‘player/entity moved wrongly!’ check will be enforced
player-moved-too-quickly boolean true Controls whether the ‘player moved too quickly!’ check will be enforced
player-vehicle-moved-too-quickly boolean true Controls whether the ‘vehicle of player moved too quickly!’ check will be enforced
Optimizations     See Performance Tweaks
Spawner      
spawn-limit-ambient integer 15 The number of ambients that can spawn around the player.
spawn-limit-animal integer 15 The number of animals that can spawn around the player.
spawn-limit-aquatic integer 5 The number of aquatics that can spawn around the player.
spawn-limit-monster integer 70 The number of monsters that can spawn around the player.
tick-rate-ambient integer 400 The ambient spawn tick rate.
tick-rate-animal integer 400 The animal spawn tick rate.
tick-rate-aquatic integer 400 The aquatic spawn tick rate.
tick-rate-monster integer 1 The monster spawn tick rate.
SQL      
aliases string null Aliases for SQL connections. This is done in the format jdbc:protocol://[username[:password]@]host/database
Teleport Helper      
force-blacklist boolean false If enabled, this blacklist will always be respected, otherwise, plugins can choose whether or not to respect it.
unsafe-body-block-ids array null Block IDs that are listed here will not be selected by Sponge’s safe teleport routine as a safe block for players to warp into.
unsafe-floor-block-ids array null Block IDs that are listed here will not be selected by Sponge’s safe teleport routine as a safe floor block.
Timings      
enabled boolean true If timings are enabled.
hidden-config-entries string sponge.sql The hidden config entries.
history-interval integer 300 The interval between timing history report generation.
history-length integer 3600 How long, in ticks, that the timing history will be kept for the server.
server-name-privacy boolean false Whether to include information such as the server name, motd, online-mode, and server icon in the report.
verbose boolean true Whether or not for timings to monitor at the verbose level.
World Settings      
auto-player-save-interval integer 900 The auto-save tick interval used when saving global player data.
auto-save-interval integer 900 The auto-save tick interval used to save all loaded chunks in a world.
chunk-gc-load-threshold integer 0 The number of newly loaded chunks before triggering a forced cleanup.
chunk-gc-tick-interval integer 600 The tick interval used to cleanup all inactive chunks in a world.
chunk-unload-delay integer 15 The number of seconds to delay a chunk unload once marked inactive.
deny-chunk-requests boolean false If enabled, any request for a chunk not currently loaded will be denied. Note: As this is an experimental setting for performance gain, if you encounter any issues then we recommend disabling it.
flowing-lava-decay boolean false Lava behaves like vanilla water when the source block is removed, when set to true.
gameprofile-lookup-batch-size integer 1 The amount of GameProfile requests to make against Mojang’s session server.
gameprofile-lookup-task-interval integer 4 The interval used to process queued GameProfile requests.
generate-spawn-on-load boolean false If the world should generate spawn when the world is loaded.
infinite-water-source boolean false False = Default vanilla water source behaviour.
invalid-lookup-uuids array See config The list of uuid’s that shouldn’t be looked up on Mojang’s session server.
item-merge-radius integer 2.5 The merge radius for item entities.
keep-spawn-loaded boolean false If the spawn should stay loaded with no players. Has no effect in global config. Config doesn’t need to be enabled either, because it will always fall back to the world config.
leaf-decay boolean true If enabled, allows natural leaf decay.
load-on-startup boolean false If the world should be loaded on startup. Has no effect in global config. Config doesn’t need to be enabled either, because it will always fall back to the world config.
max-chunk-unloads-per-tick integer 100 The maximum number of queued unloaded chunks that will be unloaded in a single tick.
mob-spawn-range integer 4 Specifies the radius (in chunks) of where creatures will spawn. This value is capped to the current view distance setting in server.properties.
Portal Agents     A list of all detected portal agents used in this world. In order to override, change the target world name to any other valid world. If world is not found, it will fallback to default.
“minecraft:default_nether” world DIM-1 The default nether world.
“minecraft:default_the_end” world DIM1 The default end world.
pvp-enabled boolean true If the would allows PVP combat.
view-distance integer -1 Allows you to set view distance per world, valid range 3-32, when set to -1 the server-wide view distance will be used instead
weather-ice-and-snow boolean true Enable to allow the natural formation of ice and snow.
weather-thunder boolean true Enable to initiate thunderstorms.
world-enabled boolean true Enable if this world should be registered.

This config was generated using SpongeForge build 2990 (with Forge 2611), SpongeAPI version 7.0.0:

# 1.0
#
# # If you need help with the configuration or have any questions related to Sponge,
# # join us at the IRC or drop by our forums and leave a post.
#
# # IRC: #sponge @ irc.esper.net ( https://webchat.esper.net/?channel=sponge )
# # Forums: https://forums.spongepowered.org/
#

sponge {
    block-capturing {
        # If 'true', newly discovered blocks will be added to this config with a default value.
        auto-populate=false
        # Per-mod block id mappings for controlling capturing behavior
        mods {
            extrautils2 {
                # If 'true', individual capturing (i.e. skip bulk capturing) for scheduled ticks for
                # a block type will be performed.
                block-tick-capturing {
                    redstoneclock=true
                }
                # If 'false', all specific rules for this mod will be ignored.
                enabled=true
            }
        }
    }
    block-tracking {
        # Block IDs that will be blacklisted for player block placement tracking.
        block-blacklist=[]
        # If 'true', adds player tracking support for block positions.
        # Note: This should only be disabled if you do not care who caused a block to change.
        enabled=true
    }
    bungeecord {
        # If 'true', allows BungeeCord to forward IP address, UUID, and Game Profile to this server.
        ip-forwarding=false
    }
    cause-tracker {
        # If set to 'true', when a mod or plugin attempts to spawn an entity
        # off the main server thread, Sponge will automatically
        # capture said entity to spawn it properly on the main
        # server thread. The catch to this is that some mods are
        # not considering the consequences of spawning an entity
        # off the server thread, and are unaware of potential race
        # conditions they may cause. If this is set to false,
        # Sponge will politely ignore the entity being spawned,
        # and emit a warning about said spawn anyways.
        capture-async-spawning-entities=true
        # If 'true', more thorough debugging for PhaseStates
        # such that a StackTrace is created every time a PhaseState
        # switches, allowing for more fine grained troubleshooting
        # in the cases of runaway phase states. Note that this is
        # not extremely performant and may have some associated costs
        # with generating the stack traces constantly.
        generate-stacktrace-per-phase=false
        # If verbose is not enabled, this restricts the amount of
        # runaway phase state printouts, usually happens on a server
        # where a PhaseState is not completing. Although rare, it should
        # never happen, but when it does, sometimes it can continuously print
        # more and more. This attempts to placate that while a fix can be worked on
        # to resolve the runaway. If verbose is enabled, they will always print.
        maximum-printed-runaway-counts=3
        # If 'true', the phase tracker will print out when there are too many phases
        # being entered, usually considered as an issue of phase re-entrance and
        # indicates an unexpected issue of tracking phases not to complete.
        # If this is not reported yet, please report to Sponge. If it has been
        # reported, you may disable this.
        verbose=true
        # If 'true', the phase tracker will dump extra information about the current phases
        # when certain non-PhaseTracker related exceptions occur. This is usually not necessary, as the information
        # in the exception itself can normally be used to determine the cause of the issue
        verbose-errors=false
    }
    commands {
        # Command aliases will resolve conflicts when multiple plugins request a specific command,
        # Correct syntax is <unqualified command>=<plugin name> e.g. "sethome=homeplugin"
        aliases {}
        # Patches the specified commands to respect the world of the sender instead of applying the
        # changes on the all worlds.
        multi-world-patches {
            defaultgamemode=true
            difficulty=true
            gamerule=true
            seed=true
            setdefaultspawnpoint=true
            time=true
            toggledownfall=true
            weather=true
            worldborder=true
        }
    }
    # This setting does nothing in the global config. In dimension/world configs, it allows the config
    # to override config(s) that it inherits from
    config-enabled=false
    debug {
        # Detect and prevent certain attempts to use entities concurrently.
        # WARNING: May drastically decrease server performance. Only set this to 'true' to debug a pre-existing issue.
        concurrent-entity-checks=false
        # Dump chunks in the event of a deadlock
        dump-chunks-on-deadlock=false
        # Dump the heap in the event of a deadlock
        dump-heap-on-deadlock=false
        # Dump the server thread on deadlock warning
        dump-threads-on-warn=false
        # If 'true', Java's thread contention monitoring for thread dumps is enabled.
        thread-contention-monitoring=false
    }
    entity {
        # Number of colliding entities in one spot before logging a warning. Set to 0 to disable
        collision-warn-size=200
        # Number of entities in one dimension before logging a warning. Set to 0 to disable
        count-warn-size=0
        # Number of ticks before a painting is respawned on clients when their art is changed
        entity-painting-respawn-delay=2
        # Number of ticks before the fake player entry of a human is removed from the tab list (range of 0 to 100 ticks).
        human-player-list-remove-delay=10
        # Controls the time in ticks for when an item despawns.
        item-despawn-rate=6000
        # The upper bounded range where living entities farther from a player will likely despawn
        living-hard-despawn-range=128
        # The amount of seconds before a living entity between the soft and hard despawn ranges from a player to be considered for despawning
        living-soft-despawn-minimum-life=30
        # The lower bounded range where living entities near a player may potentially despawn
        living-soft-despawn-range=32
        # Maximum size of an entity's bounding box before removing it. Set to 0 to disable
        max-bounding-box-size=1000
        # Square of the maximum speed of an entity before removing it. Set to 0 to disable
        max-speed=100
    }
    entity-activation-range {
        # If 'true', newly discovered entities will be added to this config with a default value.
        auto-populate=false
        # Default activation ranges used for all entities unless overridden.
        defaults {
            ambient=32
            aquatic=32
            creature=32
            misc=16
            monster=32
        }
        # Per-mod overrides. Refer to the minecraft default mod for example.
        mods {}
    }
    entity-collisions {
        # If 'true', newly discovered entities/blocks will be added to this config with a default value.
        auto-populate=false
        # Default maximum collisions used for all entities/blocks unless overridden.
        defaults {
            blocks=8
            entities=8
        }
        # Maximum amount of entities any given entity or block can collide with. This improves
        # performance when there are more than 8 entities on top of each other such as a 1x1
        # spawn pen. Set to 0 to disable.
        max-entities-within-aabb=8
        # Per-mod overrides. Refer to the minecraft default mod for example.
        mods {
            botania {
                blocks {}
                # Default maximum collisions used for all entities/blocks unless overridden.
                defaults {}
                # If 'false', entity collision rules for this mod will be ignored.
                enabled=true
                entities {
                    botaniacorporeaspark=-1
                    botaniaspark=-1
                }
            }
            minecraft {
                blocks {
                    "detector_rail"=1
                    "heavy_weighted_pressure_plate"=150
                    "light_weighted_pressure_plate"=15
                    "mob_spawner"=-1
                    "stone_pressure_plate"=1
                    "wooden_button"=1
                    "wooden_pressure_plate"=1
                }
                # Default maximum collisions used for all entities/blocks unless overridden.
                defaults {}
                # If 'false', entity collision rules for this mod will be ignored.
                enabled=true
                entities {
                    thrownpotion=-1
                }
            }
        }
    }
    exploits {
        # Prevents an exploit in which the client sends a packet with the
        # itemstack name exceeding the string limit.
        prevent-creative-itemstack-name-exploit=true
        # Prevents an exploit in which the client sends a packet to update a sign containing
        # commands from a player without permission.
        prevent-sign-command-exploit=true
    }
    general {
        # The directory for Sponge plugin configurations, relative to the
        # execution root or specified as an absolute path.
        # Note that the default: "${CANONICAL_GAME_DIR}/config"
        # is going to use the "plugins" directory in the root game directory.
        # If you wish for plugin configs to reside within a child of the configuration
        # directory, change the value to, for example, "${CANONICAL_CONFIG_DIR}/sponge/plugins".
        # Note: It is not recommended to set this to "${CANONICAL_CONFIG_DIR}/sponge", as there is
        # a possibility that plugin configurations can conflict the Sponge core configurations.
        #
        config-dir="${CANONICAL_GAME_DIR}/config"
        # Disable warning messages to server admins
        disable-warnings=false
        # If 'true', sleeping between chunk saves will be enabled, beware of memory issues.
        file-io-thread-sleep=false
        # Additional directory to search for plugins, relative to the
        # execution root or specified as an absolute path.
        # Note that the default: "${CANONICAL_MODS_DIR}/plugins"
        # is going to search for a plugins folder in the mods directory.
        # If you wish for the plugins folder to reside in the root game
        # directory, change the value to "${CANONICAL_GAME_DIR}/plugins".
        plugins-dir="${CANONICAL_MODS_DIR}/plugins"
    }
    ip-sets {}
    logging {
        # Log when blocks are broken
        block-break=false
        # Log when blocks are modified
        block-modify=false
        # Log when blocks are placed
        block-place=false
        # Log when blocks are populated in a chunk
        block-populate=false
        # Log when blocks are placed by players and tracked
        block-tracking=false
        # Log when chunks are queued to be unloaded by the chunk garbage collector.
        chunk-gc-queue-unload=false
        # Log when chunks are loaded
        chunk-load=false
        # Log when chunks are unloaded
        chunk-unload=false
        # Whether to log entity collision/count checks
        entity-collision-checks=false
        # Log when living entities are destroyed
        entity-death=false
        # Log when living entities are despawned
        entity-despawn=false
        # Log when living entities are spawned
        entity-spawn=false
        # Whether to log entity removals due to speed
        entity-speed-removal=false
        # Log when server receives exploited packet with itemstack name exceeding string limit.
        exploit-itemstack-name-overflow=false
        # Log when player attempts to respawn invisible to surrounding players.
        exploit-respawn-invisibility=false
        # Log when server receives exploited packet to update a sign containing commands from player with no permission.
        exploit-sign-command-updates=false
        # Add stack traces to dev logging
        log-stacktraces=false
        # Log when a world auto-saves its chunk data. Note: This may be spammy depending on the auto-save-interval configured for world.
        world-auto-save=false
    }
    modules {
        block-capturing-control=true
        bungeecord=false
        entity-activation-range=true
        entity-collisions=true
        exploits=true
        # Allows configuring Vanilla movement and speed checks
        movement-checks=false
        optimizations=true
        # Use real (wall) time instead of ticks as much as possible
        realtime=false
        # Controls block range and tick rate of tileentities.
        # Use with caution as this can break intended functionality.
        tileentity-activation=false
        timings=true
        tracking=true
    }
    movement-checks {
        # Controls whether the 'player/entity moved wrongly!' check will be enforced
        moved-wrongly=true
        # Controls whether the 'player moved too quickly!' check will be enforced
        player-moved-too-quickly=true
        # Controls whether the 'vehicle of player moved too quickly!' check will be enforced
        player-vehicle-moved-too-quickly=true
    }
    optimizations {
        # Runs lighting updates asynchronously.
        async-lighting {
            # If 'true', lighting updates are run asynchronously.
            enabled=true
            # The amount of threads to dedicate for asynchronous lighting updates. (Default: 2)
            num-threads=2
        }
        # Caches tameable entities owners to avoid constant lookups against data watchers. If mods
        # cause issues, disable this.
        cache-tameable-owners=true
        # If 'true', block item drops are pre-processed to avoid
        # having to spawn extra entities that will be merged post spawning.
        # Usually, Sponge is smart enough to determine when to attempt an item pre-merge
        # and when not to, however, in certain cases, some mods rely on items not being
        # pre-merged and actually spawned, in which case, the items will flow right through
        # without being merged.
        drops-pre-merge=false
        # If 'true', uses Panda4494's redstone implementation which improves performance.
        # See https://bugs.mojang.com/browse/MC-11193 for more information.
        # Note: This optimization has a few issues which are explained in the bug report.
        panda-redstone=false
        # Handles structures that are saved to disk. Certain structures can take up large amounts
        # of disk space for very large maps and the data for these structures is only needed while the
        # world around them is generating. Disabling saving of these structures can save disk space and
        # time during saves if your world is already fully generated.
        # Warning: disabling structure saving will break the vanilla locate command.
        structure-saving {
            # If 'true', newly discovered structures will be added to this config with a default value.
            auto-populate=false
            enabled=false
            # Per-mod overrides. Refer to the minecraft default mod for example.
            mods {
                minecraft {
                    # If 'false', this mod will never save its structures.
                    enabled=true
                    structures {
                        mineshaft=false
                    }
                }
            }
        }
    }
    # Used to control spawn limits around players.
    # Note: The radius uses the lower value of mob spawn range and server's view distance.
    spawner {
        # The number of ambients the spawner can potentially spawn around a player.
        spawn-limit-ambient=15
        # The number of animals the spawner can potentially spawn around a player.
        spawn-limit-animal=15
        # The number of aquatics the spawner can potentially spawn around a player.
        spawn-limit-aquatic=5
        # The number of monsters the spawner can potentially spawn around a player.
        spawn-limit-monster=70
        # The ambient spawning tick rate. Default: 400
        tick-rate-ambient=400
        # The animal spawning tick rate. Default: 400
        tick-rate-animal=400
        # The aquatic spawning tick rate. Default: 400
        tick-rate-aquatic=400
        # The monster spawning tick rate. Default: 1
        tick-rate-monster=1
    }
    # Configuration options related to the Sql service, including connection aliases etc
    sql {
        # Aliases for SQL connections, in the format jdbc:protocol://[username[:password]@]host/database
        aliases {}
    }
    # Blocks to blacklist for safe teleportation.
    teleport-helper {
        # If 'true', this blacklist will always be respected, otherwise, plugins can choose whether
        # or not to respect it.
        force-blacklist=false
        # Block IDs that are listed here will not be selected by Sponge's safe teleport routine as
        # a safe block for players to warp into.
        # You should only list blocks here that are incorrectly selected, solid blocks that prevent
        # movement are automatically excluded.
        unsafe-body-block-ids=[]
        # Block IDs that are listed here will not be selected by Sponge's safe
        # teleport routine as a safe floor block.
        unsafe-floor-block-ids=[]
    }
    tileentity-activation {
        # If 'true', newly discovered tileentities will be added to this config with default settings.
        auto-populate=false
        # Default activation block range used for all tileentities unless overridden.
        default-block-range=64
        # Default tick rate used for all tileentities unless overridden.
        default-tick-rate=1
        # Per-mod overrides. Refer to the minecraft default mod for example.
        mods {}
    }
    timings {
        enabled=true
        hidden-config-entries=[
            "sponge.sql"
        ]
        history-interval=300
        history-length=3600
        server-name-privacy=false
        verbose=true
    }
    world {
        # The auto-save tick interval used when saving global player data. (Default: 900)
        # Note: 20 ticks is equivalent to 1 second. Set to 0 to disable.
        auto-player-save-interval=900
        # The auto-save tick interval used to save all loaded chunks in a world.
        # Set to 0 to disable. (Default: 900)
        # Note: 20 ticks is equivalent to 1 second.
        auto-save-interval=900
        # The number of newly loaded chunks before triggering a forced cleanup.
        # Note: When triggered, the loaded chunk threshold will reset and start incrementing.
        # Disabled by default.
        chunk-gc-load-threshold=0
        # The tick interval used to cleanup all inactive chunks that have leaked in a world.
        # Set to 0 to disable which restores vanilla handling. (Default: 600)
        chunk-gc-tick-interval=600
        # The number of seconds to delay a chunk unload once marked inactive. (Default: 15)
        # Note: This gets reset if the chunk becomes active again.
        chunk-unload-delay=15
        # If 'true', any request for a chunk not currently loaded will be denied (exceptions apply
        # for things like world gen and player movement).
        # Warning: As this is an experimental setting for performance gain, if you encounter any issues
        # then we recommend disabling it.
        deny-chunk-requests=false
        # Lava behaves like vanilla water when source block is removed
        flowing-lava-decay=false
        # The amount of GameProfile requests to make against Mojang's session server. (Default: 1)
        # Note: Mojang accepts a maximum of 600 requests every 10 minutes from a single IP address.
        # If you are running multiple servers behind the same IP, it is recommended to raise the 'gameprofile-task-interval' setting
        # in order to compensate for the amount requests being sent.
        # Finally, if set to 0 or less, the default batch size will be used.
        # For more information visit http://wiki.vg/Mojang_API
        gameprofile-lookup-batch-size=1
        # The interval, in seconds, used by the GameProfileQueryTask to process queued GameProfile requests. (Default: 4)
        # Note: This setting should be raised if you experience the following error:
        # "The client has sent too many requests within a certain amount of time".
        # Finally, if set to 0 or less, the default interval will be used.
        gameprofile-lookup-task-interval=4
        # If 'true', this world will generate its spawn the moment its loaded.
        generate-spawn-on-load=null
        # Vanilla water source behavior - is infinite
        infinite-water-source=false
        # The list of uuid's that should never perform a lookup against Mojang's session server.
        # Note: If you are using SpongeForge, make sure to enter any mod fake player's UUID to this list.
        invalid-lookup-uuids=[
            "00000000-0000-0000-0000-000000000000",
            "0d0c4ca0-4ff1-11e4-916c-0800200c9a66",
            "41c82c87-7afb-4024-ba57-13d2c99cae77"
        ]
        # The defined merge radius for Item entities such that when two items are
        # within the defined radius of each other, they will attempt to merge. Usually,
        # the default radius is set to 0.5 in Vanilla, however, for performance reasons
        # 2.5 is generally acceptable.
        # Note: Increasing the radius higher will likely cause performance degradation
        # with larger amount of items as they attempt to merge and search nearby
        # areas for more items. Setting to a negative value is not supported!
        item-merge-radius=2.5
        # If 'true', this worlds spawn will remain loaded with no players.
        keep-spawn-loaded=null
        # If 'true', natural leaf decay is allowed.
        leaf-decay=true
        # If 'true', this world will load on startup.
        load-on-startup=null
        # The maximum number of queued unloaded chunks that will be unloaded in a single tick.
        # Note: With the chunk gc enabled, this setting only applies to the ticks
        # where the gc runs (controlled by 'chunk-gc-tick-interval')
        # Note: If the maximum unloads is too low, too many chunks may remain
        # loaded on the world and increases the chance for a drop in tps. (Default: 100)
        max-chunk-unloads-per-tick=100
        # Specifies the radius (in chunks) of where creatures will spawn.
        # This value is capped to the current view distance setting in server.properties
        mob-spawn-range=4
        # A list of all detected portal agents used in this world.
        # In order to override, change the target world name to any other valid world.
        # Note: If world is not found, it will fallback to default.
        portal-agents {
            "minecraft:default_nether"=DIM-1
            "minecraft:default_the_end"=DIM1
        }
        # If 'true', this world will allow PVP combat.
        pvp-enabled=true
        # Override world distance per world/dimension
        # The value must be greater than or equal to 3 and less than or equal to 32
        # The server-wide view distance will be used when the value is -1.
        view-distance=-1
        # If 'true', natural formation of ice and snow in supported biomes will be allowed.
        weather-ice-and-snow=true
        # If 'true', thunderstorms will be initiated in supported biomes.
        weather-thunder=true
        # If 'true', this world will be registered.
        world-enabled=true
    }
}