Diligent Engine API Reference
Public Member Functions | Public Attributes | List of all members
Diligent::TextureViewDesc Struct Reference

Texture view description. More...

Inheritance diagram for Diligent::TextureViewDesc:
Diligent::DeviceObjectAttribs

Public Member Functions

 TextureViewDesc ()
 Initializes the structure members with default values. More...
 
bool operator== (const TextureViewDesc &RHS) const
 Tests if two structures are equivalent. More...
 
- Public Member Functions inherited from Diligent::DeviceObjectAttribs
 DeviceObjectAttribs ()
 Constructor intializes the structure members with default values.
 

Public Attributes

TEXTURE_VIEW_TYPE ViewType
 Describes the texture view type, see Diligent::TEXTURE_VIEW_TYPE for details.
 
RESOURCE_DIMENSION TextureDim
 View interpretation of the original texture. For instance, one slice of a 2D texture array can be viewed as a 2D texture. See Diligent::RESOURCE_DIMENSION for a list of texture types. If default value Diligent::RESOURCE_DIM_UNDEFINED is provided, the view type will match the type of the referenced texture.
 
TEXTURE_FORMAT Format
 View format. If default value Diligent::TEX_FORMAT_UNKNOWN is provided, the view format will match the referenced texture format.
 
Uint32 MostDetailedMip
 Most detailed mip level to use.
 
Uint32 NumMipLevels
 Total number of mip levels for the view of the texture. Render target and depth stencil views can address only one mip level. If 0 is provided, then for a shader resource view all mip levels will be referenced, and for a render target or a depth stencil view, one mip level will be referenced.
 
Uint32 AccessFlags
 For an unordered access view, allowed access flags. See Diligent::UAV_ACCESS_FLAG for details.
 
Uint32 FirstArraySlice
 For a texture array, first array slice to address in the view.
 
Uint32 FirstDepthSlice
 For a 3D texture, first depth slice to address the view.
 
Uint32 NumArraySlices
 For a texture array, number of array slices to address in the view. Set to 0 to address all array slices.
 
Uint32 NumDepthSlices
 For a 3D texture, number of depth slices to address in the view Set to 0 to address all depth slices.
 
- Public Attributes inherited from Diligent::DeviceObjectAttribs
const Char * Name
 Object name.
 

Detailed Description

Texture view description.

Constructor & Destructor Documentation

◆ TextureViewDesc()

Diligent::TextureViewDesc::TextureViewDesc ( )
inline

Initializes the structure members with default values.

Default values:

Member Default value
ViewType TEXTURE_VIEW_UNDEFINED
TextureDim RESOURCE_DIM_UNDEFINED
Format TEX_FORMAT_UNKNOWN
MostDetailedMip 0
NumMipLevels 0
FirstArraySlice 0
NumArraySlices 0
AccessFlags 0

Member Function Documentation

◆ operator==()

bool Diligent::TextureViewDesc::operator== ( const TextureViewDesc RHS) const
inline

Tests if two structures are equivalent.

Parameters
[in]RHS- reference to the structure to perform comparison with
Returns
  • True if all members of the two structures are equal.
  • False otherwise