Diligent Engine API Reference
Public Member Functions | Protected Member Functions | List of all members
Diligent::TextureD3D12Impl Class Reference

Base implementation of the Diligent::ITextureD3D12 interface. More...

Inheritance diagram for Diligent::TextureD3D12Impl:
Diligent::TextureBase< ITextureD3D12, TextureViewD3D12Impl, FixedBlockMemoryAllocator > Diligent::D3D12ResourceBase Diligent::DeviceObjectBase< ITextureD3D12, TextureDesc > Diligent::ObjectBase< ITextureD3D12 > Diligent::RefCountedObject< ITextureD3D12 > Diligent::ITextureD3D12 Diligent::ITexture Diligent::IDeviceObject

Public Member Functions

virtual void QueryInterface (const Diligent::INTERFACE_ID &IID, IObject **ppInterface) override
 Queries the specific interface, see IObject::QueryInterface() for details.
 
virtual void UpdateData (IDeviceContext *pContext, Uint32 MipLevel, Uint32 Slice, const Box &DstBox, const TextureSubResData &SubresData) override
 Base implementaiton of ITexture::UpdateData(); validates input parameters.
 
virtual void Map (IDeviceContext *pContext, Uint32 Subresource, MAP_TYPE MapType, Uint32 MapFlags, MappedTextureSubresource &MappedData) override
 Base implementaiton of ITexture::Map()
 
virtual void Unmap (IDeviceContext *pContext, Uint32 Subresource, MAP_TYPE MapType, Uint32 MapFlags) override
 Base implementaiton of ITexture::Unmap()
 
virtual ID3D12Resource * GetD3D12Texture ()
 Returns a pointer to the ID3D12Resource interface of the internal Direct3D12 object. More...
 
virtual void * GetNativeHandle () override final
 Returns native texture handle specific to the underlying graphics API. More...
 
virtual void SetD3D12ResourceState (D3D12_RESOURCE_STATES state) override final
 Sets the texture usage state. More...
 
void CopyData (IDeviceContext *pContext, ITexture *pSrcTexture, Uint32 SrcMipLevel, Uint32 SrcSlice, const Box *pSrcBox, Uint32 DstMipLevel, Uint32 DstSlice, Uint32 DstX, Uint32 DstY, Uint32 DstZ)
 Base implementaiton of ITexture::CopyData(); validates input parameters.
 
- Public Member Functions inherited from Diligent::TextureBase< ITextureD3D12, TextureViewD3D12Impl, FixedBlockMemoryAllocator >
 TextureBase (IReferenceCounters *pRefCounters, FixedBlockMemoryAllocator &TexViewObjAllocator, IRenderDevice *pDevice, const TextureDesc &Desc, bool bIsDeviceInternal=false)
 
virtual void CreateView (const struct TextureViewDesc &ViewDesc, ITextureView **ppView) override
 Implementaiton of ITexture::CreateView(); calls CreateViewInternal() virtual function that creates texture view for the specific engine implementation.
 
void CreateDefaultViews ()
 Creates default texture views. More...
 
- Public Member Functions inherited from Diligent::DeviceObjectBase< ITextureD3D12, TextureDesc >
 DeviceObjectBase (IReferenceCounters *pRefCounters, IRenderDevice *pDevice, const TextureDesc &ObjDesc, bool bIsDeviceInternal=false)
 
virtual const TextureDescGetDesc () const override final
 
UniqueIdentifier GetUniqueID () const
 Returns unique identifier. More...
 
- Public Member Functions inherited from Diligent::IDeviceObject
virtual void QueryInterface (const INTERFACE_ID &IID, IObject **ppInterface)=0
 Queries the specific interface, see IObject::QueryInterface() for details.
 

Protected Member Functions

void CreateViewInternal (const struct TextureViewDesc &ViewDesc, ITextureView **ppView, bool bIsDefaultView) override
 Pure virtual function that creates texture view for the specific engine implementation.
 
- Protected Member Functions inherited from Diligent::TextureBase< ITextureD3D12, TextureViewD3D12Impl, FixedBlockMemoryAllocator >
ITextureViewGetDefaultView (TEXTURE_VIEW_TYPE ViewType) override
 Implementation of ITexture::GetDefaultView().
 

Additional Inherited Members

- Protected Attributes inherited from Diligent::TextureBase< ITextureD3D12, TextureViewD3D12Impl, FixedBlockMemoryAllocator >
std::unique_ptr< TextureViewD3D12Impl, STDDeleter< TextureViewD3D12Impl, FixedBlockMemoryAllocator > > m_pDefaultSRV
 Default SRV addressing the entire texture.
 
std::unique_ptr< TextureViewD3D12Impl, STDDeleter< TextureViewD3D12Impl, FixedBlockMemoryAllocator > > m_pDefaultRTV
 Default RTV addressing the most detailed mip level.
 
std::unique_ptr< TextureViewD3D12Impl, STDDeleter< TextureViewD3D12Impl, FixedBlockMemoryAllocator > > m_pDefaultDSV
 Default DSV addressing the most detailed mip level.
 
std::unique_ptr< TextureViewD3D12Impl, STDDeleter< TextureViewD3D12Impl, FixedBlockMemoryAllocator > > m_pDefaultUAV
 Default UAV addressing the entire texture.
 
- Protected Attributes inherited from Diligent::DeviceObjectBase< ITextureD3D12, TextureDesc >
const String m_ObjectNameCopy
 Copy of a device object name. More...
 
TextureDesc m_Desc
 Object description.
 
- Protected Attributes inherited from Diligent::D3D12ResourceBase
CComPtr< ID3D12Resource > m_pd3d12Resource
 D3D12 buffer object.
 

Detailed Description

Base implementation of the Diligent::ITextureD3D12 interface.

Member Function Documentation

◆ GetD3D12Texture()

virtual ID3D12Resource* Diligent::TextureD3D12Impl::GetD3D12Texture ( )
inlinevirtual

Returns a pointer to the ID3D12Resource interface of the internal Direct3D12 object.

The method does NOT call AddRef() on the returned interface, so Release() must not be called.

Implements Diligent::ITextureD3D12.

◆ GetNativeHandle()

virtual void* Diligent::TextureD3D12Impl::GetNativeHandle ( )
inlinefinaloverridevirtual

Returns native texture handle specific to the underlying graphics API.

Returns
pointer to ID3D11Resource interface, for D3D11 implementation
pointer to ID3D12Resource interface, for D3D12 implementation
GL buffer handle, for GL implementation

Implements Diligent::ITexture.

◆ SetD3D12ResourceState()

virtual void Diligent::TextureD3D12Impl::SetD3D12ResourceState ( D3D12_RESOURCE_STATES  state)
inlinefinaloverridevirtual

Sets the texture usage state.

Parameters
[in]state- D3D12 resource state to be set for this texture

Implements Diligent::ITextureD3D12.